SELECTED GAMES FROM THE NYS AHPERD 2008 CONFERENCE

Workshop: Great Games and Activities For Your Elementary Physical Education Calsses - presented by Laura Petersen.

Sub Sandwich
Equipment Needs: Beanbags-red, yellow, blue, green; hoops
Procedure: Have students get into groups of 4-5. Have each team sit by a hula hoop and place all the bean bags in the center of the playing area. On the go signal, each child in the group will bring back one beanbag at a time to the group's hoop. They can take a beanbag from the center of the playing area or from the hoop of another group. The object of the game is to create 'sub sandwiches'-which consists of two blue beanbags(bread), one green(lettuce), one yellow(cheese), and one red beanbag(meat). Every time a group has a complete sandwich, they bring it to the teacher who takes the sandwich and gives the group a popsicle stick. The teacher returns the sandwich pieces to the center of the playing area to be used again. Play continues for approx. 5-10 min. at which time the groups will count up their sticks and determine the winner. Variation After making a sub-sandwich, the next person on line returns the beanbags to the center, while the next person on line runs to a central location that has game markers (popsicle sticks, pennies, tennis balls, poker chips, etc.). That person takes one game marker. At the end of the 5-10 minute game, count the game markers, play again and try to beat the previous score.

Workshop: Tag Games Unlimited - presented by Chris Wert.

Shark Island : Equipment: 3 unfolded gymnastics mats (panel mat), 4 hula-hoops, and 4 bean bags. The game can be played by substituting traffic cones, poly spots, or gymnasium lines for gymnatic mats. Game: Set-up: Two of the gymnastics mats go in the center of the gym forming a square "island." The other gymnastics mat goes on the sideline straight across from the "island." This is the "hospital." The four hula-hoops are placed near each of the corners of the basketball court (not too close to the sidelines and end lines), so players can go around the hula-hoops without going out of bounds. Each bean bag is placed inside a hula-hoop. Choose 4-6 "sharks" (taggers) and have them start by standing near the hula-hoops. Everyone else is an "islander" and they start by standing on the "island."
Rules: When tagged, a player goes to the "hospital" and stands in line waiting to be rescued. Players are rescued in order of who has been out the longest. To rescue, a player must grab a bean bag out of a hula-hoop and take it to the person at the front of the line in the "hospital." The player coming out of the "hospital" needs to return the bean bag to an empty hula-hoop. This player cannot pick up the returned bean bag until they have gone to the "island" or picked a different bean bag. "Sharks" are not allowed to go onto the "island" or into the "hospital." "Sharks" can guard the "island," but not the "hospital." Players are safe when standing on the "island" or are in possession of a bean bag. Variation Before playing the game, divide the class into teams of 4 to 6 players. Each team must have a chance to become the sharks. See which team of sharks has the most islanders in the hospital after all the rounds end. This variation extends the game from a warmup to a full period and adds an element of competition.

Workshop: Elementary Fitness Infusion - presented by Jennifer E. Higgins.
Hustle:
Component: Cardiovascular Endurance
Equipment: one poly-spot for each child, 2 beanbags for each child, music.
How to Play: Each student places a poly-spot in self-space with 2 beanbags sitting on it. This is each player's home base. The object of the game is to collect as many beanbags as possible in the given time while the music is playing. A player may only grab one beanbag at a time from another's home base. A player may not go back to another player's home basse two times in a row. There is no guarding of your beanbags. Continue collecting beanbags until the music stops. When the music stops, count the number of beanbags that are on your base. Repeat. Try to beat your first score.

Workshop: Using Tennis Balls For Fun, Fitness and Skills - presented by Howie Weiss

Follow the Leader: Equipment: One tennis ball for each person. Game: Give each participant a tennis ball. Make sure they know that while the teacher is speaking, the tennis ball must be held still or placed on the floor. Begin with all students in self-space. On the "go" signal, or when the music begins, everyone moves and practices a skill with their tennis ball. Examples: bounce and catch, dribble basketball style or soccer style, toss and catch, toss and hit and catch, toss hand to hand, etc. Once everyone is moving, each person secretly chooses someone they would like to follow. They do not have to follow behind that person, but must attempt to do whatever that person is doing and move in the same way. After the round is over, ask a few participants who they were following. Variation Choose one person to hide his/her eyes. Choose one other person to be the leader. Silently raise the leader's hand so all can see. When the music begins the leader moves while initiating a skill with the tennis ball. The person hiding his/her eyes watches the group and tries to guess the leader. The leader must change skills every time he/she counts silently to 10. When the guesser thinks he/she knows who the leader is, she/he tells the teacher to stop the music. After 3 incorrect guesses change guesser and leader. After a correct guess, the guesser chooses the next person to hide his/her eyes. Insturct the players not to stare at the leader or follow directly behind the leader.